Player Guide
Everything about the founding season in one place. Every number comes straight from the rules the standings use.
Welcome to the Series
The New York State Cornhole Series gives New York players one connected season: weekly Club events, monthly Region competition, two State Events and the New York State Cornhole Championships in May. It's an independent statewide organization, run by a Director Board and a Player Board.
Why play the Series
- Every weekly event counts. Club, Region and State results all feed one statewide ranking.
- Payouts you can see up front. Every Series event posts its entry fee and payout before it starts, so you know what you're playing for.
- State recognition. Season titles, jerseys and awards for New York players, without chasing a pro tour.
- Your money stays local. $20 of each adult membership goes to the Club you choose.
The season at a glance
Points count from November 1, 2026 to April 30, 2027: 26 scoring weeks. A scoring week runs Monday 12:00 a.m. to Sunday 11:59 p.m. Eastern. The season opens on a Sunday, so the first scoring week runs from Sunday, November 1 through Sunday, November 8.
| Date | What happens |
|---|---|
| Oct 1, 2026 | Memberships go on sale ($40) |
| Nov 1, 2026 | Points season begins |
| Jan 1, 2027 | Late membership pricing begins ($50) |
| Feb 28, 2027 | Last day to buy a membership and get retroactive credit; sales close |
| Apr 30, 2027 | Points season ends; final qualification locked |
| Dates TBA | Two in-season State Events |
| May 2027 | New York State Cornhole Championships |
Membership
Join online at nyscornhole.com/membership. A small online processing fee is added so it doesn't come out of the Series, your Club or your Region. Memberships are non-refundable.
What your membership includes
- Series points and your place in Club, Region and State standings
- Eligibility for qualified Singles and Doubles events at the New York State Cornhole Championships
- Eligibility for season titles, awards, Premier status (age 16+), All-State selection and State Showcase events
- A public player profile with your standings and event results
- Retroactive credit for eligible results since November 1, 2026, as long as you join by February 28, 2027
- $20 of your membership ($10 for a paid junior) goes to the Club you choose
Where the Series' share goes
The statewide website and standings, administration, awards and jerseys, State Events and the Championships.
No membership needed to play
Anyone can enter regular Series Club events. Non-members just don't earn points or qualify for season awards and championship events.
| Type | Price | Online | When |
|---|---|---|---|
| Standard | $40.00 | $41.50 | Oct 1 – Dec 31 |
| Late | $50.00 | $51.80 | Jan 1 – Feb 28 |
| Junior (15 and under) with a member parent or guardian | Free | Free | With the parent |
| Junior without a member parent | $20.00 | $20.90 | Oct 1 – Feb 28 |
Levels of play
Club: weekly
The weekly heartbeat of the season. Clubs have broad format freedom (Singles, Doubles, Blind Draw, Switcholio, Swiss, Round Robin, Knockout, Tandem Doubles and other fair formats) and can run as many points events as they like. Play as often as you want: only your best 2 results each scoring week count.
Region: monthly
Once a month in each Region, with at least one Singles and one Doubles competition. You can travel to other Regions; your best Singles and best Doubles finish each month are what count.
State: twice a season
Two State Events during the season. Your better Singles finish and better Doubles finish count toward season points.
Blind Draw and Switcholio results count toward your individual points. Events need at least 6 Singles players or 6 Doubles teams to award points. Round Robin Singles counts as Singles and Round Robin Doubles as Doubles. Switcholio counts as a Singles result at Club and Region events, needs at least 12 players, and does not earn points at State Events.
| Category | Counted toward standings | Minimum to qualify |
|---|---|---|
| Club | Best 2 results each scoring week; 52 for the season | 21 Club results |
| Region Singles | Best Singles finish each month; best 4 months count | 3 total, at least 2 in your home Region |
| Region Doubles | Best Doubles finish each month; best 4 months count | 3 total, at least 2 in your home Region |
| State Events | Better Singles and better Doubles finish of the two State Events | None |
Points
Club points are the same for every class. Region and State Event points depend on your class: Series 1, Series 2 or Series 3. Singles and Doubles use the same values.
Play as often as you like. Only your best 2 Club results each scoring week count, so points build steadily across the season and can't be piled up with late-season blind draws.
| Level | 1st place (S1 / S2 / S3) | 97th and below (S1 / S2 / S3) |
|---|---|---|
| Club | 25 / 25 / 25 | 12 / 12 / 12 |
| Region | 250 / 200 / 150 | 120 / 96 / 72 |
| State Event | 500 / 400 / 300 | 240 / 192 / 144 |
Maximum points available
Club: 52 counted results at 1st place. Region: your best 4 months at 1st place. State Events: your better finish from the two State Events.
| Class | Club | Region | State Events | Season max |
|---|---|---|---|---|
| Series 1 | 1,300 | 2,000 | 1,000 | 4,300 |
| Series 2 | 1,300 | 1,600 | 800 | 3,700 |
| Series 3 | 1,300 | 1,200 | 600 | 3,100 |
Region and State Events include both Singles and Doubles.
Points by finish: Club and Region
Your best Singles and best Doubles finish each month are eligible, and your best 4 months in each count.
| Finish | Club (all) | Region S1 | Region S2 | Region S3 |
|---|---|---|---|---|
| 1st | 25 | 250 | 200 | 150 |
| 2nd | 24 | 240 | 192 | 144 |
| 3rd | 23 | 230 | 184 | 138 |
| 4th | 22 | 220 | 176 | 132 |
| 5th–6th | 21 | 210 | 168 | 126 |
| 7th–8th | 20 | 200 | 160 | 120 |
| 9th–12th | 19 | 190 | 152 | 114 |
| 13th–16th | 18 | 180 | 144 | 108 |
| 17th–24th | 17 | 170 | 136 | 102 |
| 25th–32nd | 16 | 160 | 128 | 96 |
| 33rd–48th | 15 | 150 | 120 | 90 |
| 49th–64th | 14 | 140 | 112 | 84 |
| 65th–96th | 13 | 130 | 104 | 78 |
| 97th and below | 12 | 120 | 96 | 72 |
Players and teams that finish in the same group, like 5th–6th, each earn that group's points.
Points by finish: State Events
There are two State Events during the season. Your better Singles finish and better Doubles finish across the two count toward season points. The Championships in May crown the season's titles and don't add season points.
| Finish | Series 1 | Series 2 | Series 3 |
|---|---|---|---|
| 1st | 500 | 400 | 300 |
| 2nd | 480 | 384 | 288 |
| 3rd | 460 | 368 | 276 |
| 4th | 440 | 352 | 264 |
| 5th–6th | 420 | 336 | 252 |
| 7th–8th | 400 | 320 | 240 |
| 9th–12th | 380 | 304 | 228 |
| 13th–16th | 360 | 288 | 216 |
| 17th–24th | 340 | 272 | 204 |
| 25th–32nd | 320 | 256 | 192 |
| 33rd–48th | 300 | 240 | 180 |
| 49th–64th | 280 | 224 | 168 |
| 65th–96th | 260 | 208 | 156 |
| 97th and below | 240 | 192 | 144 |
Players and teams that finish in the same group, like 5th–6th, each earn that group's points.
Standings and skill classes
Rankings you can appear in
- Club, Region and overall New York State rankings
- Separate Singles and Doubles standings and season titles
- Women's, Senior (55+ by season start) and Junior (15 and under) Circuits, each with its own State standings and titles
Skill classes
Every player is placed in one of three classes: Series 1 (highest), Series 2 and Series 3, shortened to S1, S2 and S3 in standings. Your class sets your Region and State Event point values.
- How you're placed: your placement score (0 to 1,000) comes from your Scoreholio stats for the last 120 days: points per round (PPR), moved up or down by up to 50 points for your Scoreholio Player Rating (SPR). 755 and up is Series 1, 555 to 754 is Series 2, under 555 is Series 3.
- New players: enter your PPR, SPR and rounds from the Scoreholio app when you join. A director checks them and confirms your Series. Under 20 rounds in the last 120 days, you start in Series 3 and are re-checked after 4 Club weeks. ACL Pro and Regional Pro players are Series 1.
- Moving classes: Series are reviewed monthly during the season. Once you have 40 rounds in the Series' Scoreholio Season, your Season Rating replaces your stats. A director confirms every move, and moving down takes two reviews in a row below the line.
- See your score: your membership card shows your Series and placement score.
- Doubles: a team plays in the class of its higher-ranked partner.
Players near the border
Players who live within 25 miles of the New York border, in Pennsylvania, New Jersey, Connecticut, Massachusetts, Vermont, Ontario or Quebec, can join and earn points just like New York residents. A Series admin confirms where you live after you join, and your points count for the whole season once you're approved. Your home Region is your Club's Region, so pick your home Club when you join.
Other out-of-state players
Players from farther away may play in Series events but don't earn points or appear in standings. Eligible players move up into their places: if an out-of-state player wins, the top eligible finisher gets 1st-place points.
Class brackets
Some Region events, State Events and Championships run a bracket for each Series. A bracket is named for its highest Series, and everyone in it earns that Series' points. You can play up into a higher bracket, but you can't play down into a lower one: a Series 3 player can enter a Series 1 bracket and earn Series 1 points, but a Series 1 player can't enter a Series 3 bracket.
When there aren't enough players, brackets can be combined, such as Series 2 and 3 together, and everyone in the combined bracket earns the higher Series' points. A doubles team plays at its higher-ranked partner's Series. Some events fill their brackets with pool play (round robin or Swiss). At those events your finish in pool play decides your bracket.
Qualifying for the Championships
Your home Region is the Region you live in. You can play Region events anywhere in the state, but at least 2 of your qualifying Region Singles and 2 of your qualifying Region Doubles must be in your home Region.
To qualify for your class's Singles and Doubles events at the Championships, you need a current membership and these minimums. That's about 40% of the season's Club weeks and half the Region months, so regular players qualify without attending everything.
Team play
- Region team events: during the season, Clubs field 6–8 player teams at team events in each Region.
- Club Team Championship: at the Championships, Clubs compete for the Club Team Championship. Roster details are coming soon.
State Events and the Championships
State Events
Two State Events during the season (dates TBA). Your better Singles finish and better Doubles finish count toward season points. Class events: Series 1, Series 2 and Series 3 Singles and Doubles. Women's, Senior and Junior events run at both State Events, and both results count toward that Circuit.
New York State Cornhole Championships
Friday to Sunday in May 2027. The Championships crown the season's titles and don't add season points.
- Class championships: Series 1, 2 and 3 Singles and Doubles for qualified players, seeded by final State ranking.
- Open event: crowns the overall Grand Champion. Open to all.
- Women's, Senior and Junior championships for each Circuit.
- Teams: the Club Team Championship.
- Blind draws run throughout the weekend.
Women's, Senior and Junior Circuits
Each Circuit has its own State standings and titles, separate from regular State points.
- Region events: each Region may host up to 3 Women's, 3 Senior and 3 Junior events per season. Your best 2 count toward your Circuit.
- State Events: Women's, Senior and Junior events run at both State Events, and both results count.
- Point values: Circuit events use the Series 1 values.
- Eligibility: Senior is 55+ by season start; Junior is 15 and under.
What you're chasing
- Premier: the top 64 eligible players age 16+ after Year One earn Premier status for Year Two.
- All-State Team: a 20-player New York roster selected from State ranking, PPR, participation and availability.
- Road Warrior: one male and one female player with the most active event participation. Each gets a special jersey and a free next-season membership.
- State Showcase: special one-off competitions against other state organizations.
Equipment and rules of play
Every Series event follows the [Rules of Play](/series/rules-of-play): standard competitive cornhole rules, plus a few Series additions for classes, Scoreholio scoring and membership.
- Bags: any resin-filled bag that meets the size and weight in the Rules of Play. Corn-filled bags aren't allowed.
- Scoring platform: all Series events run on Scoreholio, which is also the source for player statistics.
How to read these rules
The Series plays by standard competitive cornhole rules, the same game you'll find at organized events anywhere. These pages put those rules in Series words and add the few things that are specific to us: our Series 1, 2 and 3 classes, Scoreholio scoring and membership.
- The first sections are the game itself: equipment, the court, pitching, scoring and the clocks.
- The later sections are how Series events are run: formats, classes, who earns points, entry fees and payouts, and how problems are settled.
- The director runs the event. At a Club event the director (or someone they pick) acts as the official. At Region and State Events, and the Championships, the Series names the officials.
Boards
A legal board:
- Is made of wood with a smooth finish, 2 feet wide by 4 feet long (a quarter inch either way).
- Has a 6-inch hole, centered side to side, with the center of the hole 9 inches from the back edge.
- Has a top at least 1/2 inch thick with cross-support underneath, or at least 3/4 inch thick without it.
- Weighs at least 15 pounds.
- Stands with the front edge 2.5 to 3.5 inches off the ground and the back edge 12 inches up (a half inch either way).
Keep boards clean and dry. Nothing may be put on a board after you buy it (powder, cleaning spray, silicone and the like). A dry cloth is fine between games.
No stamp is required. A board only has to meet the measurements above.
Bags
A legal bag:
- Is 6 by 6 inches (a quarter inch either way), weighs 15.5 to 16.5 ounces, and is 1.1 to 1.5 inches thick when it lies flat.
- Is filled with resin (plastic beads). Corn-filled bags are not allowed.
- Has no hole where filling could leak out.
- Is unaltered since you bought it. No stitching, no adding or removing filling, no ironing.
- Is allowed to be washed with detergent or fabric softener, machine dried, and broken in with an approved product used as the package says.
- May carry your initials or name in permanent marker, up to 5 square inches.
- Matches the other three bags in its set, front and back, in design and color.
Each player brings their own set of four, or uses a set the director provides. Bags may be switched only between matches, unless one is damaged and leaking.
- No substances on the outside of a bag, and no liquid put on a bag on purpose. A director may make you switch bags mid-game, or forfeit the game, if you do.
- A damaged bag: tell the director. The whole set of four is replaced, and you get one "down and back" practice with the new set.
- Damaging a bag on purpose forfeits the game.
- Checks: a director may inspect bags at any time, or when someone asks before a game. Once a match starts, the bags in play are accepted for that match.
- Repeat offenders: playing disallowed bags again after a warning forfeits the rest of that event. The Series may suspend you after that.
Any bag that meets these measurements is legal.
The court
- Two boards face each other, 27 feet apart, measured front edge to front edge (a half inch either way). Indoors or under cover you need at least 12 feet of clearance overhead.
- On each side of each board is a pitcher's box, 3 feet wide and 4 feet long (as long as the board).
- The front end of the board is the foul line, and also the front edge of the box.
- A lane is the two boxes directly across from each other. Doubles partners stand in the same lane, not diagonally.
- Keep a scoreboard or tablet at least 1 foot behind a board and out of the way of play. It isn't needed to play.
Before the game
- Coin toss (or bag spin). The winner chooses who pitches first.
- In singles, the winner picks a lane, and keeps it for the whole game.
- In doubles, the winner picks either the fixed lane and board for each player, or who matches up against whom at each board. The other team decides the option left over.
- Practice. The standard is one "down and back": in singles, one round of practice at your board, then walk to the other board in your lane for another round. In doubles, partners at each board practice in turn. Every new match starts with a down and back, unless everyone agrees to skip it. Extra practice needs everyone's agreement.
- Delays that aren't the players' fault (a dead tablet, for example) don't earn practice throws. First delay is a warning; after that, the delaying player forfeits the next bag.
- Bags can be challenged before a game, through the director. If disallowed, the player or team gets a warning, can't use those bags that game and needs another set for the rest of the event. Bags nobody challenges before a match are accepted for that match.
Pitching and foot faults
A pitch is a bag thrown toward the far board. Underhand or overhand is fine. You may miss on purpose for zero points.
- Stay in the box. At release, at least part of one foot must be on the ground inside your pitcher's box.
- Stay behind the line. Don't step on or past the foul line before you release, or until the bag you threw lands on the far board or the ground.
- Stay off the board. No stepping on the board while pitching or following through.
- Keep your body back. Nothing except a hand or arm may cross the middle of the board toward the other box.
- Exception: players with a lower-body disability aren't penalized for a natural follow-through past the foul line if the bag was released behind it.
Foot fouls. The first foul brings an official to the court (the opponent can ask for one, or the director steps in). After that, every bag pitched with a foul is forfeited. A forfeited bag comes off the court once it stops, and any bags it moves count where they end up. Starting a pitch with no foot in the box counts as a foul, even if you never cross the line. The points from the foul bag come off your round, and any points your opponent lost because of it go back to them.
Both feet past the foul line at release is a severe foul, scored like touching bags (see Scoring).
How a game flows
- A round is 8 bags, 4 for each side, thrown toward one board. You score at the end of the round, never in the middle.
- Pitch order. The coin-toss winner pitches first and sides then alternate through all 8 bags. In later rounds, the side that scored in the previous round pitches first. After a push (no net points), the same side leads off again.
- Moving boards. In singles, both players walk to the other board in their lane. In doubles, the partners at the other board pitch the next round.
- Winning. The first side to have 21 or more points at the end of a round wins. There is no win-by-two, and no penalty for going over 21.
- Straightening a board. You may fix the board you pitch at only before a round, and only if it's crooked or the wrong distance away. You may fix the board you pitch from any time except while the opponent is pitching. Fixing a board at the wrong time forfeits your next bag.
- Wait for the bag to stop before you pitch. Pitching early forfeits your bag, and any opponent bag it touches counts as if it were in the hole.
- Don't walk down early. Neither side may walk to the far end until the last bag has landed. Walking early scores every bag on the board, and the last bag, as in the hole.
- Wait 3 seconds after the last bag stops before you touch any bag. Picking up early is a touching-bags violation.
- Wrong order. If a bag is pitched out of order, that bag is forfeited and the opponent pitches two in a row to get back on track. If nobody calls it until the round is over, finish the round; if it was a push, the next round uses the right order, and if somebody scored, the scoring side leads next.
- A leftover bag found after both sides cleared the board and started the next round means that round is over. The leftover bag is forfeited.
- Refusing to finish. A player who won't finish loses 21–0. In doubles, if one partner can't finish, the team loses 21–0.
Scoring
Bags are counted only when the round is over, where they lie.
| Where the bag is | Points |
|---|---|
| In the hole | 3 |
| On top of the board | 1 |
| Hanging in the hole | 1 |
| Off the board, on the ground, or touched the ground or anything else before the board or hole | 0 |
Cancellation scoring. Only the difference counts. If you have 10 points and your opponent has 8, you score 2 for the round.
- Pinned bags. A bag that's pinned against the side of the board, hanging off it and touching the ground, a leg or the frame is dead. An official takes it off. The other bag scores 1 if it stays on the board, 0 if it falls too.
- A bag hanging on top of a ground bag. The official removes the ground bag. If the hanging bag then falls, it scores 0; if it stays on the board, it scores 1.
- Raking the hole. An official or a fair spectator may clear the hole, without disturbing a bag hanging in it. If that bag stays, it's worth 1. If it falls after a correct rake, it's worth 3.
- Bags that were moved. Final resting places count, including bags moved by a dead bag. A dead bag is taken off once it stops.
- Touching bags during a round (a severe foul). Touching any bag in play, stomping or jumping so bags move, or touching the board so bags move ends the round on the spot. The offender scores 3 for each bag in the hole, and nothing for bags on or off the board. Their bags still in hand are forfeited. The other side scores 3 for each bag in hand, on the board and in the hole. Then the usual cancellation applies. (If the offender has exactly one bag left and the other side has none, that bag is simply dead and the round is scored normally.)
- Conceding. Saying you concede, or throwing in the towel, ends the match or round on the spot. Bags already in the air still count. If a concession was based on a wrong score and that's noticed before either player starts the next match, the concession is canceled and play picks up where it was.
Who keeps score. With no official, the players keep the score. Mistakes can be fixed until the end of the next round. With an official, or on a stream, either side may appeal until the end of the next round. After any violation, the official confirms the right score before the next round starts, and that score stands unless it's appealed in time.
Scoreholio. All Series events are scored on Scoreholio. Players use the name on their Scoreholio account, which should match the name on their Series membership so results find the right player.
Clocks and timeouts
- Pitch clock: 15 seconds per bag, starting when your opponent's bag comes to rest.
- Start-of-round clock: the first pitcher of a round has 45 seconds in doubles or 60 seconds in singles, starting when the last bag of the last round stops. Both players must be in their pitcher's boxes before it runs out.
- If the clock runs out: you're charged a timeout automatically and the clock resets. With no timeouts left, the bag is forfeited. A bag pitched after the clock has run out counts as a foot foul.
- Timeouts. Each player (singles) or team (doubles) gets four 60-second timeouts. You may call one when you have the next bag, or between rounds if you pitch first. A partner can call it for the team, but not once the throwing motion has started. You may look at the other board, but no practice throws (that forfeits your next bag). Everyone must be back in the box when time is up. You may take at most two timeouts in a row.
- Asking an official to clarify a rule or step in is never charged as a timeout.
- Celebrations that stop the game are not fine. Your opponent's clock starts when the celebration ends.
When the clock is enforced. The pitch clock and the start-of-round clock apply at every Series event. They are enforced when a player or the director asks. If you want the clock on, ask the director to enforce it, and from then on it's enforced for that match. A director may also turn it on for a whole event and say so on the event page.
Conduct
- No contact between players during a game, and no obvious attempts to distract an opponent.
- Sportsmanship. Treat opponents, officials, directors, volunteers and fans with respect.
- Repeated misconduct after a warning (throwing bags in anger, cursing, fighting, putting down the Series or other players) can mean removal from the event and a ban from Series events for the rest of the season.
- Coaching is allowed. Teammates, coaches and spectators may give advice during play.
- Headphones may not be worn on a stream or TV stage.
Penalties, lightest to heaviest. The official picks the one that fits:
- Warning for something that had no real effect on the opponent's pitch.
- Forfeited next bag for an accident that clearly affected the opponent's pitch.
- The round is scored as a touching-bags violation for disrupting the game on purpose.
- Forfeiting the game or match for the worst conduct.
Who decides. The director makes the call at Club events. At Region events, State Events and the Championships, the Series admins (or the official they name) make it. Any player may appeal to the Series admins in writing within 3 days. The admins' decision is final.
Event formats
Every Series event is one of these formats. The director posts the format with the event.
| Format | Who plays | How it counts for your season |
|---|---|---|
| Singles | One player against one player | Singles |
| Doubles | Two-player teams that sign up together | Doubles |
| Blind Draw | Partners are drawn at random, so you play with someone new | Doubles |
| Round Robin Singles | Everyone plays everyone, one player at a time | Singles |
| Round Robin Doubles | Teams of two play every other team | Doubles |
| Switcholio | You get a new partner each round and finish on your own | Singles (Club and Region events only, never State Events or the Championships) |
- Minimum field for points: 6 players in Singles formats and 6 teams in Doubles formats. Switcholio needs 12 players.
- Doubles teams play at the higher partner's Series (see classes below). In a Blind Draw, each player keeps their own Series.
Match length. Every match is one game to 21, finals included. A match ends when one side has 21 or more points at the end of a round.
Brackets. Brackets at Series events are double elimination unless the director posts otherwise.
Classes: Series 1, 2 and 3
- Every member is placed in Series 1, 2 or 3. A director confirms every placement and every move. Series are reviewed monthly. See Find your Series.
- Region events, State Events and the Championships may have a bracket for each class. In those brackets you may play up into a higher Series but not down into a lower one. A bracket that combines classes (for example "Series 2 + 3") counts the class on its label for points.
- A doubles team counts as the higher partner's Series.
- Don't sandbag. Players mustn't try to lower their stats or their placement to land in an easier class. An admin may move a player up, or take away points, if that happens.
- Club events are open. Anyone can play, and classes don't limit who enters.
Who earns points
- Anyone can play a Series event. Only members earn points and appear in the standings. Non-members take their place in the results but earn no points.
- Membership is for New York residents and players who live within 25 miles of the New York border. Other out-of-state players may play but don't earn points. See Membership.
- Points come from your finish. They're listed on the points tables and not repeated here.
- Circuits. Women's, Senior (55+ on Nov 1, 2026) and Junior (15 and under on Nov 1, 2026) events are for those players. Circuit events use the Series 1 points. See the Circuits.
- Your name must match. Use the name on your Scoreholio account. If you join the Series after an event, your earlier results are added when the name matches.
Entry fees and payouts
- The director sets the entry fee for each event and posts it with the event, along with the payout and the deadline to register.
- Payouts are determined by the director for each event and posted on the event page before it starts.
- Players register on Scoreholio.
Director authority and disputes
- The director is the official at their own events unless the Series names someone else. Their call stands in the moment so play can continue.
- Directors post the event's details before it starts: format, class bracket (if any), entry fee, payout, and who the official is.
- Directors upload the results to the site afterward. A Series admin approves them. See Adding your event results.
- Disagreements go to the Series admins, who can correct a result or discipline a player or director.
Still being finalized
- Class placement: monthly review dates
- State Events and Championships: dates and locations
- Region team events: frequency and scoring
